This course is aimed at training animation professionals. The work dynamic is based on carrying out animation exercises and projects while learning different techniques and methodologies, as well as promoting creativity.

Animation is a process used to give a sense of movement to images, pictures or inanimate objects. There are a number of animation techniques: using drawings, photographing small changes in a frame or using digital tools. It is an art that takes many leads from other disciplines such as drawing, painting, modeling, photography, film, or acting, all to breathe a soul into two-dimensional or three-dimensional elements.

Currently, we see animation in commercials, on television or the Internet, in feature films and documentaries, music videos, shorts by independent filmmakers at festivals, animations in mappings, didactic animations in museums, animated infographics on websites, interactive animations in mobile or tablet applications and in video games.

Course objectives

The aim of this course is to train students to be able to execute professional animation projects, which implies learning:

  • Traditional and new technology techniques for creating characters, environments and animated images, both in 2D and 3D.
  • Drawing applied to animation: human and animal figures, facial and body expressions, model sheets and turn arounds, studies of movement, character design and animation, perspective for creating backgrounds and atmospheric effects.
  • Principles of animation.
  • Materials and methodology for creating and animating Stop Motion models.
  • 3D modelling, materials and texturing, lighting, rigging and character animation, cameras and rendering.
  • Fundamentals and techniques of audiovisuals and photography: photographic capture and video recording, editing, composition, sound, effects and post-production.
  • Audiovisual production stages when executing an animation project: script, story board, character creation, concept art, production, sound and post-production.
  • Oral presentation techniques.

Lastly, you will put together your portfolio and reel using the creative projects you have carried out during the course, and you will go for your on-the-job training in a company within the sector.

Structure

First year

Fundamentals of visual representation and expression
Image theory
Digital media
Photography
History of Animation
Narrative structure and script
Audiovisual technology and language I
Animation techniques I
Drawing applied to animation I

Second year

Animation projects
Comprehensive project
Drawing applied to animation II
Animation techniques II
Audiovisual technology and language II
Work guidance and training
Practical phase of the course in companies, studios or workshops

Academic itineraries

Once you have finished this course, you can access:

  • Other Second level Educational and Vocational Training courses in the graphic communication family, such as: Photography, Advertising Graphics, Audio-visual Graphics, Comic or Illustration.
  • Higher education in Graphic design.

In all these courses, students can ask that the knowledge they have acquired be RECOGNIZED. The modules that can be recognized depend on the courses the student wants to access.

Job prospects

You’ll be able to work in a wide range of areas, such as: web, television, cinema, advertising, interactive applications and/or videogames.

In this way, you will be able to specialize in one of the following job prospects: 2D Animator, 3D Animator, character designer (concept art), Storyboarder, layout man/woman, artistic director, production coordinator, 3D generalist, game artist, rigger, specialist in visual effects, for either an animation production company or as a freelance independent production coordinator.